Kaze’s Player Stats Screen Powers Up
Kaze 球员属性界面启动
Kaze and the football emerge from a dark scanner pass as the nameplate, level, overall rating, and attribute bars animate into place. Native-video output: 15s · 720×1280. The creator published the complete prompt, preserved here verbatim.
Full prompt
@[ref img] is the sole visual authority for Kaze, the football, the complete player-stats interface, typography, numbers, icons, colors, lighting, layout, and vertical composition. Animate this exact screen without redesigning it. Preserve all existing labels and final stat values. [Goal] Create a polished 15-second anime sports-game player stats screen opening. Use one continuous, locked, straight-on full-screen composition with no camera movement, cuts, cropping, or perspective distortion. [Sequence] 0–2.2 seconds: Begin from near-black teal. A faint horizontal scanner passes downward, revealing Kaze’s silhouette and the outer edges of the interface. Fine particles and dim mint circuitry flicker awake. 2.2–5.5 seconds: The header, KAZE nameplate, role badge, level panel, and overall panel resolve through clean line-draw animations. Kaze emerges fully from shadow, takes a controlled breath, subtly shifts her shoulders and raised arm into the referenced pose, then fixes an intense gaze toward the viewer. Her hair, ribbons, and loose clothing react naturally to a growing current of wind. The football begins a slow, stable rotation beside her hand. 5.5–10.8 seconds: The large overall score counts rapidly upward and lands precisely on 92. The level settles on 46. Each attribute bar fills smoothly from left to right in sequence—Speed 93, Power 91, Control 88, Stamina 90, Agility 94, Technique 89—each landing with a restrained mint pulse. The radar chart draws outward from its center and locks into the exact final polygon. Skill cards activate from top to bottom; their icons flare briefly while the ACTIVE and ULTIMATE states illuminate. 10.8–13.3 seconds: The player ID strip and bottom navigation fade and slide into their exact final positions. The wind energy around Kaze accelerates clockwise, wrapping around the rotating ball and sweeping behind her body with layered luminous trails. Kaze tightens her hand, leans slightly into the current, and gives one natural blink; preserve her identity, anatomy, costume, and right-side placement. 13.3–15 seconds: The energy arc reaches a bright controlled crest, then settles into a living idle pulse. Hold the fully assembled screen matching @[ref img] exactly. Kaze continues subtle breathing; hair and ribbons drift, the football rotates slowly, particles shimmer, and all stats remain stable and readable. Use crisp premium game-UI motion, clean 2D anime character animation, subtle depth between Kaze and the interface, and stable legible typography. Keep every panel, icon, label, number, and geometric boundary fixed once revealed. Do not introduce new text, extra characters, additional objects, logos, captions, or UI elements. Audio: low electronic boot hum, delicate scanning ticks, short confirmation tones as values lock, rising airy wind around the ball, soft cloth movement, and one refined completion chime. No dialogue and no music.
Related cases
First–Last Frame Demo15s16:9活力睡衣的十镜头秋日广告
女演员在橙黄动态图形和巨大排版中换上秋季睡衣,十个镜头紧凑呈现服装细节与品牌口号。 原生视频规格为 15 秒 · 2560×1440。原帖完整公开了 Prompt,本页按原文保留。
Text to Video Demo15s16:9动漫角色讲解 AI 视频学校概念广告
红发角色、青粉图形与日文标题组成虚构学校的宣传视频。
Text to Video Demo15s9:16巨型文字困境中的求职广告
职场人物面对巨型文字障碍,黑白画面逐渐引入青色品牌元素。
Text to Video Demo15s16:9黑白文字隧道的动态开场
大字排版被拉伸成空间隧道,随后收束为平面标识。
Text to Video Demo15s16:9运动剪影与球鞋的图形广告
运动鞋特写与运动人物剪影、彩色几何构图交替出现。
Text to Video Demo10s9:16酒店房间里的浴袍变装
人物在同一酒店房间里从浴袍切换为黑色裙装,并坐入扶手椅。