Image Model: GPT Image 2

Image Model: GPT Image 2

An H3 output for Image Model: GPT Image 2. This page retains the original X source link. The public Prompt is preserved verbatim without translation, rewriting, or completion. Hosted-video output: 15s · 1280×720.

Community shareCreator-verbatim15s16:9Author ShamsDifficulty Advanced3753 charsmodel MiniMax H3(来源标注)1280×7207 views

Full prompt

Claude Interactive Game Equipment UI (15s) Use Image 1 as a STRICT CHARACTER REFERENCE. Preserve the character exactly: oversized yellow hooded jacket, glossy black faceless helmet, black armored tactical torso, tattooed left arm, glossy red tactical cargo pants with hanging straps and pouches, black combat boots, and the massive crimson-black biomechanical right arm with organic tendrils and clawed fingers. Do not alter colors, proportions, outfit, or mechanical design. 0–2 Seconds High-angle overhead cinematic shot. The character sits on a vivid, highly saturated purple floor with one knee raised and the enormous crimson biomechanical arm resting beside him. He slowly tilts his head upward toward the camera. A premium AAA futuristic game interface fades in. Top left: Player Profile REAPER Level 42 Right side menu: START NEW GAME CONTINUE (highlighted) LOADOUT SETTINGS EXIT GAME A sleek white cursor smoothly clicks CONTINUE. 2–4 Seconds Camera pushes in toward the biomechanical right arm. A translucent RIGHT ARM EQUIPMENT panel slides in. Equipment list: PHANTOM GRIP ABYSS CLAW HELLFORGE TALON CRIMSON REAVER The selector moves to ABYSS CLAW. The right arm begins transforming. Red-black armor plates separate. Organic crimson tendrils weave together. Mechanical pistons rotate. Claw fingers extend into longer razor blades. Internal red energy pulses through exposed cables. Small particles and sparks emit as the transformation locks into place. 4–7 Seconds Camera smoothly arcs around the character's right side. A large ARMAMENT CUSTOMIZATION interface appears. Component grid: Shoulder Upper Arm Elbow Forearm Wrist Claw System Core Reactor Tendril Matrix Selections cycle rapidly. The biomechanical arm partially disassembles. Armor segments detach. Internal skeletal frame becomes visible. Hydraulic pistons rotate. Mechanical tendrils retract and regrow. New crimson armor slides into place. Claw geometry reshapes into a more aggressive configuration before locking with a satisfying mechanical snap. 7–8.5 Seconds Camera pulls back to a medium shot. A large glowing CONFIRM CONFIGURATION button appears. Cursor clicks. Every interface panel folds inward using holographic animations and disappears. The character rises from the seated position. He slowly flexes the upgraded biomechanical arm. The massive claws open and close once. Crimson energy briefly surges through the entire limb. 8.5–10 Seconds A cinematic LOADING bar appears across the bottom. Progress accelerates from 0% → 100%. The purple environment gradually fades into darkness. Golden light leaks through the scene. Subtle volumetric fog forms. Ambient audio transitions from UI sounds to a living city. 10–15 Seconds The world fully loads. The character now stands inside a dense cyberpunk megacity. Rain-soaked streets. Neon holographic advertisements. Steam rising from vents. Moving crowds. Hover drones patrol overhead. Motorcycles race past. Towering futuristic skyscrapers loom in the distance. Camera settles into a polished third-person gameplay perspective behind the character. HUD fades in: Minimap (top right) Health & Energy (bottom left) Ability Icons Weapon Indicator Objective Marker The character activates the crimson biomechanical arm, flexes the claws once, then confidently walks into the neon-lit street as the mission begins. Style: AAA Unreal Engine 5 cinematic, photorealistic PBR materials, production-quality game UI, premium sci-fi HUD, seamless mechanical transformation, cinematic camera motion, ray-traced lighting, volumetric fog, rain reflections, 4K, 60fps, no glitches, no UI clipping, no extra limbs, perfect character consistency, movie-grade color grading.

Related cases

武士剑影无缝循环
Omni-Reference Demo30s16:9

武士剑影无缝循环

《武士剑影无缝循环》的 H3 成片。本页保留原始 X 来源链接。公开 Prompt 按原文保留,未翻译、改写或补写。站内视频规格为 30 秒 · 1280×720。

Advertising & ProductVerbatim6953 chars
Creator@Cia0_exe
黄金守卫网页首屏循环
Omni-Reference Demo30s16:9

黄金守卫网页首屏循环

《黄金守卫网页首屏循环》的 H3 成片。本页保留原始 X 来源链接。公开 Prompt 按原文保留,未翻译、改写或补写。站内视频规格为 30 秒 · 1280×720。

Advertising & ProductVerbatim4412 chars
Creator@Cia0_exe
活力睡衣的十镜头秋日广告
First–Last Frame Demo15s16:9

活力睡衣的十镜头秋日广告

女演员在橙黄动态图形和巨大排版中换上秋季睡衣,十个镜头紧凑呈现服装细节与品牌口号。 原生视频规格为 15 秒 · 2560×1440。原帖完整公开了 Prompt,本页按原文保留。

Advertising & ProductVerbatim6756 chars
Creator@tanabe_fragm
动漫角色讲解 AI 视频学校概念广告
Text to Video Demo15s16:9

动漫角色讲解 AI 视频学校概念广告

红发角色、青粉图形与日文标题组成虚构学校的宣传视频。

Advertising & ProductVerbatim6996 chars
Creator@tanabe_fragm
巨型文字困境中的求职广告
Text to Video Demo15s9:16

巨型文字困境中的求职广告

职场人物面对巨型文字障碍,黑白画面逐渐引入青色品牌元素。

Advertising & ProductVerbatim6855 chars
Creator@tanabe_fragm
黑白文字隧道的动态开场
Text to Video Demo15s16:9

黑白文字隧道的动态开场

大字排版被拉伸成空间隧道,随后收束为平面标识。

Advertising & ProductVerbatim2918 chars
Creator@studio_oneroom