红发战士从飞兽坠入酒馆

A red-haired warrior falls from a creature into a tavern

红发铠甲女子与飞行怪兽挣扎、踢击后坠入木制酒馆,撞碎家具,周围人群躲避。左侧展示生成动作,右侧保留工作流界面;原帖区分了分镜图像与视频生成工具。 原生视频规格为 15 秒 · 1280×736。原帖完整公开了 Prompt,本页按原文保留。

コミュニティ共有作者本人の原文15 秒16:9作者 FoldingEnd A.I.難易度 エキスパート6884 文字model MiniMax H3(创作者标注)1280×7362 回再生

プロンプト全文

Photorealistic live-action medieval fantasy action film, cinematic 35mm photography, 16:9 widescreen, realistic human actors, natural skin textures, practical medieval costumes, physically believable creature effects, realistic gravity and motion, natural film grain, dramatic late-afternoon lighting, professional Hollywood feature-film cinematography. REFERENCE CONTROL: <image 1> is the four-panel storyboard reference. Follow its four panels in exact chronological order, preserving the camera angles, framing, character positioning, action choreography, and scene transitions. Each panel represents a separate live-action movie shot. <image 2> is the Red Sonja character identity reference. Preserve her exact facial appearance, long wavy copper-red hair, blue-gray eyes, natural skin texture, athletic body proportions, silver scale armor, leather straps, shoulder armor, bracers, boots, and sword with its leather sheath. Maintain her identity and costume consistently throughout all four shots. Transform the illustrated storyboard into completely photorealistic live-action cinema. The comic determines the action and camera composition, NOT the visual style. SETTING: A medieval fantasy village beneath a warm late-afternoon sky. Timber-framed buildings, thatched rooftops, distant mountains, and a wooden tavern. A massive muscular winged reptilian monster with leathery gray-purple skin, a long crocodilian head, sharp teeth, powerful arms, clawed hands, and enormous bat-like wings carries Red Sonja high above the village. 15-SECOND SHOT SEQUENCE: SHOT 1 — 00:00–00:03 TIGHT CINEMATIC CLOSE-UP — MATCH PANEL 1 Camera positioned close to Red Sonja's upper body and face, matching the first storyboard panel. The flying monster is already gripping and carrying her through the air. Red Sonja twists against its grip, her long red hair whipping violently in the wind. Her face shows fierce anger and determination. She braces herself and draws one leg upward, preparing to strike. The camera remains tight on her face and upper body, preserving the original panel's perspective. HARD CUT. SHOT 2 — 00:03–00:07 DRAMATIC LOW-ANGLE ACTION SHOT — MATCH PANEL 2 Camera positioned below the airborne characters, looking upward, matching the second storyboard panel. The monster flies with its enormous wings extended while holding Red Sonja against its body. Red Sonja violently thrusts her boot upward in a single swift, powerful kick. HER BOOT STRIKES DIRECTLY UNDER THE MONSTER'S JAW. The impact is immediate and forceful. The monster's head snaps sharply backward, its mouth opens in pain, and its wings jerk from the sudden impact. Red Sonja's expression is furious, her teeth clenched and eyes filled with rage. The monster involuntarily opens its gripping hand and releases her. Red Sonja separates completely from the creature and begins falling. Fast, realistic action choreography. Clear physical contact between boot and jaw. Natural impact physics. No slow motion. HARD CUT. SHOT 3 — 00:07–00:10 EXTREME WIDE ESTABLISHING SHOT — MATCH PANEL 3 Camera positioned far below the characters, looking upward toward the sky above the medieval village, matching the third storyboard panel. The monster remains high in the sky, recovering from the kick. Red Sonja is now falling freely, several meters beneath the creature. Her body tumbles naturally through the air, arms and legs reacting instinctively to the fall. Her red hair streams upward in the rushing wind. Below her are the steep thatched rooftops of the medieval village. She rapidly descends toward the roof of a large wooden tavern. Maintain the wide composition, clearly showing the separation between the monster, the falling woman, and the buildings below. HARD CUT. SHOT 4 — 00:10–00:15 DYNAMIC INTERIOR WIDE SHOT — MATCH PANEL 4 Camera positioned inside the medieval tavern at the same angle and composition shown in the fourth storyboard panel. The tavern is occupied by several medieval villagers sitting and standing around heavy wooden tables. A bar counter, shelves of bottles, wooden ceiling beams, and a serving woman carrying drinks are visible. Without warning, the wooden roof directly above the tavern interior violently BURSTS OPEN. Red Sonja crashes downward through the roof at tremendous speed. Wooden beams snap, roof planks explode inward, and broken timber and dust scatter across the room. She slams HARD into the large wooden table beneath the opening. The table breaks apart from the force of her impact, sending mugs, dishes, and splintered wood flying. Nearby patrons recoil violently in shock. Some throw up their arms, others stumble backward. Red Sonja lands amid the broken table, momentarily stunned but conscious. Her long red hair falls across her face as the shattered debris settles around her. The camera holds the original fourth-panel interior perspective throughout the crash. The impact must be sudden, fast, physically forceful, and dynamic. No slow motion. No additional camera cuts during the crash. END. CAMERA AND MOTION CONTROL: Four distinct cinematic shots corresponding exactly to the four storyboard panels. Preserve the original camera angle and composition of each panel. Use immediate hard cuts between shots, never morph or blend the images together. Realistic human movement, natural weight, convincing stunt choreography, realistic falling speed, physical impact, and believable environmental destruction. Maintain continuous character identity and costume consistency using <image 2>. The sword remains secured inside its sheath on Red Sonja's back throughout the action. The monster must visibly release her after the kick. She must fall separately from the creature. The final crash must take place through the tavern roof and onto the table inside the building. AUDIO: Rushing wind, powerful boot-to-jaw impact, monster's painful roar, flapping leathery wings, rushing air during the fall, explosive wooden roof collapse, breaking furniture, scattering debris, startled screams, and natural tavern ambience. No spoken dialogue. No narration. No background music. VISUAL STYLE: Completely photorealistic live-action feature film. Realistic human faces, natural skin, detailed physical costumes, believable creature anatomy, practical cinematic lighting, muted natural color grading, realistic shadows, detailed environments, subtle film grain, and authentic 35mm cinema appearance. No comic-book rendering, no illustrated outlines, no cel shading, no animation, no panel borders, no subtitles, no artificial plastic skin, no exaggerated fantasy color saturation, no whip-pans. The finished video must look like a professionally filmed live-action fantasy movie faithfully recreating the four camera setups and actions from <image 1>, starring the exact Red Sonja character from <image 2>.

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